Feb 19 2011

Duty Calls Demo

Not sure how I missed this when it was released last week (or the week before). But this is a hilarious trailer for a parody of the Call Of Duty games. This is footage of an actual demo that they makers of Bulletstorm had developed (still waiting for a demo for Bulletstorm). You can download and play the 800 M demo or just watch someone else play it in this trailer.


Feb 16 2011

Crysis 2 PC Demo

Here is the latest trailer for the single player campaign for Crysis 2. It’s the typical your the last of the best of the best and you have some major ass-kicking to do to save the world. It appears to show some game footage but not nearly as much as we see in the prior trailers for the mulitplayer.

The mulitplayer demo for the PC will be out on March 1, as the console demo was released earlier this year. The game is scheduled for release on March 22 on Xbox 360, PlayStation 3 and PCs.


Feb 5 2011

Battlefield 3 Announcement

Well Electronic Arts has announced some details for Battlefield 3. Looks like they are going to show some PC love with this release as it will support 64 players! Battlefield 3 is suppose to be the successor to Battlefield 2, but with the addition of jets and the return of prone, I’m hoping for a return to Desert Combat style of play.

The game will have a full single player and co-op campaign and of course the previously mention 32 on 32 multiplayer (PC) all running on the new Frostbite 2 game engine, with a few tweaks added from other EA game engines.

They have also announced that preorders will start this month, with a release date this fall…

More details will be coming during the GDC and hopefully a “real” trailer with game footage will be released instead of this stylized teaser.

For those looking for a flashback, here is the preview for Desert Combat 0.3 beta http://odaecom.com/Video/0.3Gbetapreview/0.3Gbetapreview.html (The YouTube video I posted was blocked by the gestapo at WMG)


Dec 28 2010

Steam, Electronic Arts Rant

Okay so I went to add the Vietnam DLC to my installation of Battlefield Bad Company 2, both of which I had bought and downloaded through Steam. Well first off the key code is not easily located nor mentioned except in game when it asks, then you can’t simply copy then paste into the field, even though Steam gives the option to copy to clipboard and if that wasn’t crappy enough EA decides that it would be best to not save the code field if you enter it incorrectly the first try, so you have to re-enter the entire key string.

After that aggravation, I then check key bindings and none of the settings I have for the main game show in the Vietnam mod… The only thing the same is that all the aircraft bindings are cleared from my workaround to fix the broken BFBC2 control settings.

So not even the Steam Cloud nor the friking game can share the control settings…


Nov 6 2010

Battlefield Free4Play Beta

EA just announced a new free to play game based on the Battlefield series, crappily named Battlefield Play4Free. It will be a PC based shooter that will use maps from Battlefield 2 and weapons from Battlefield: Bad Company 2.

It’s being developed by EA’s Easy Studio, which made the other free-to-play shooter Battlefield Heroes.

It will be a micro-transaction supported game, players can progress and learn new skills and earn in-game currency by playing, we will have to wait and see if the weapons that can be bought with real monies (if different) will have the free players complaining about un-fair advantage.

The game is scheduled to launch spring of 2011 and you can sign up for the beta on the official site and check out the teaser trailer below.


Mar 5 2010

Unbind Controls in Battlefield: Bad Company 2

Battlefield: Bad Company 2 for the PC is a mess, the shipped product had issues that were pointed out in the Beta, but alas…

Update: I think the only item that needs to be removed to fix the spinning and not being able to move left right, is the mouse look right, left and look up, down. It appears that there is a conflict with the mouse action and the shared joystick command.

My focus here is about removing the Joystick input from game options. I had originally dug through the files in the beta trying enable the throttle and trigger for my Logitek 2.4 wireless joystick, since there is apparently no way to remove (or add some joystick buttons) from the in-game option, I started digging through the input files to add or remove unwanted lines. The problem seems to be caused by the controls being designed for console game pads.

Then when I went to play the retail version, my player would not strafe or turn right or left in vehicles, (and I could type in game using those keys). I was messing with the mouse axis “look left, right” and the “look up, down” I think I switched them and the problem went away, so I was able to play. My clan-mate would go in game and spin in circles uncontrollably, with no joystick ever have been installed on the machine. He was also unable to set or unbind keys in game. This procedure fixed his problem. Continue reading


Jun 30 2009

Battlefield Heroes Went Live?

So Battlefield Heroes was released to the public on June 25 with no press announcements, which is no excuse for me to have not found out about till today. The free-to-play game was scheduled to be released last summer, but that date continually was pushed back. The closed beta had many openings, I do recall that I did get an invite to join the beta but was busy killing zombies at the time.

The forums of Battlefield Heroes and of game sites have not been kind to this game and maybe that is why DICE pushed it live with no press. Were they done, and just needed to ship the product so they could get their paid staff onto other projects? Or were they worried about the prior negative press, and wanted the gaming community to try the game for themselves? I will give the game a go during this holiday weekend and might have a follow-up, (now all I gotta do is recall which EA accounts I have). Go here to try it for yourself, and tell us what you think.

Battlefield Heroes web-based game is free-to-play, with the ability to buy in-game items for real money. Similar to what Microsoft has done with its points for X-Box, real money buys game funds “Battlefunds” as they are called. Battlefunds allow you to buy basic items like clothes, limited-edition items, and emotes to personalize your characters. There are no purchasable weapons to get an advantage over other players, though you can use your Battlefunds to buy the ability to increase your in-game bonus of Valor Points, (which are used to buy weapons).

Battlefunds are available in $5 (700 Battlefunds), $10 (1400 Battlefunds), $20 (2800 Battlefunds) and $50 (7000 Battlefunds) bundles. Which with basic math make no sense for something attempting to generate monetary flow. Why if you spend $5 do you get the same amount of points per dollar as the person buying $50 worth of points? Do they not understand that people will spend more if they feel they are getting a better value for their dollar? I think they followed Microsoft’s point system to close. They should be separate as Microsoft’s points buy actually items (full games, expansion packs etc.) and the Battlefunds only buy virtual items for the game.

bfh