Here is the latest trailer for the single player campaign for Crysis 2. It’s the typical your the last of the best of the best and you have some major ass-kicking to do to save the world. It appears to show some game footage but not nearly as much as we see in the prior trailers for the mulitplayer.
The mulitplayer demo for the PC will be out on March 1, as the console demo was released earlier this year. The game is scheduled for release on March 22 on Xbox 360, PlayStation 3 and PCs.
L.A. Noire is Rockstars latest open-world game, it’s a crime based drama set during the golden age of Hollywood. It is based around real-world crimes, all set in a recreated Los Angeles.
The trailer looks amazing with great cinematic visuals and the topper is the motion scan technique they developed for this game, which uses 32 cameras for facial recognition. It all should work to make an immersive world where the characters will give small tells when being questioned, which gives the protagonist new tools for solving crimes. And if they game-play is what we normally get from Rockstar, there will be lots of hours lost in old LA.
The game has a scheduled release in May 2011, on both X-Box 360 and Play Station 3.
This is to clear up the difference between what is considered “Rare” and what is a “Common” Legendary Weapon in Fable 3. Rare weapons are found in Chests, Demon Doors and Gold Doors. Common weapons are bought in shops or gained on quests.
These listed are the only Legendary Weapons you need to get the “We Need Guns, Lots Of Guns” achievement, which is 50 in total, there are a few others that are DLC and do not count toward the ‘cheevo.
24 Rare Legendary Weapons:
Swords:
The Swinging Sword
Avo’s Lamentation
Thunderblade
Really Sharp Pair of Scissors
Souldrinker
Beadle’s Cutlass
Hammers:
Jack’s Hammer
Scythe’s Warhammer
The TYPO
Tannar’s Glory
Sorrow’s Fist
Hammer of Wilmageddon
Pistols:
Dragonstomper .48
Chickenbane
Bloodcraver
The Ice Maiden
Tee Killer Shooter
Briar’s Blaster
Rifles:
The Sandgoose
Skorm’s Justice
The Shrieking Pilgrim
The Equaliser
Simmons Shotgun
Arkwright’s Flintlock
26 Common Legendary Weapons:
Swords:
Mr Stabby
The Casanova
Slimquick
The Splade
The Merchant’s Bodyguard
The Love Sword
Hammers:
The Tenderiser (quest)
Mallett’s Mallet
Lunarium Pounder
Dragonbone Hammer
Trollblight
Faerie Hammer of the Moon King
Aurora’s Shield
Pistols:
The Barnumificator
Reaver Industries Perforator
Desert Fury
Holy Vengeance
Mirians’s Mutilator
Gnomewrecker (Quest)
The Bonesmasher (Quest)
Rifles:
Swift Irregular
Facemelter
The Hero’s Companion
Ol’ Malice
Defender of the Faith
Scattershot
The Legendary Weapons that are considered “Rare” can be found in the 10 silver key chest in MourningWood, a Gold Door with a Rare is in The Ossuary, (also in MourningWood) and a 20 silver key chest in Millfields. There is a Gold Door in Sunset House area and a chest inside Sunset House that each have one Rare. The Demon Door in Mistpeak Valley also contains a Rare (which requires Co-op to open). After buying the fort in MouringWood and then scoring 2000 points in the mortar game awards you another Rare (thanks ElevatedPit6503). The next ones are accessible after opening Aurora, as there is a 20 key silver chest and a Demon Door in the city. The key to the chest in your Sanctuary treasury can be reached once you’ve amassed 5 million gold. Another one is available only if you choose to mine the City of Aurora, (which is a crappy that you have to mess the city to get the Weapon). And finally the 50 key chest in Bowerstone Castle. Which means you can get 12 Rares on each play-through.
The Common weapons can be bought in shops and with a limited number of common weapons in one heroes world, (3 shops with 4 weapons each) you will need to trade or shop in others worlds.
Since there is only 12 rares available in one heroes world, the best way to get more rares is to play-through with new heroes. Expecting to trade a Rare for a Common is unlikely to happen. And as money has no real value to anyone who has played enough to be near collecting all the weapons, gold is not a trade-able asset. Also creating an other profile with a second controller, gives you the ability to not only have more heroes to collect rares but also you can use that profile to trade weapons between your main profile’s heroes.
Red Dead Redemption, the latest game from Rockstar San Diego, is an open world action adventure, set in the old west. Rockstar has borrowed on its tried and true formula for creating entertaining games and transported the player into a past realm. The sandbox style of play should make for a wide array of things to do, with the standard main missions, and side-quests throughout the large expanse.
The story is entertaining and well laid out, the cut scenes are very well directed and it plays out like you would think of a Hollywood movie with unlimited budget and Jack Black as the star. The voice acting is top notch, with Jack Black being himself, Tim Curry does an excellent job as the villain, also with other voices you will recognize. The music playlist is rocking, with many ‘80s metal bands, if you bought your metal on vinyl then this game will be music to your ears.
You play Eddie Riggs a displaced roadie who can walk, run, use axe, and an ax (stringed). He can take to the air during stage battles for a top down command view. There is no ability to jump which can be frustrating when you get stuck in an area and have to summon the deuce or reload a check point. I’m sure Eddie Riggs would say something like, “Jumping is for sissies in spandex and makeup.” It does seem to be a button masher in combat, even though you can use some combos and solos for attacks and buffs. The Deuce is a very welcome addition since the map is large and running would be a bore. It has a nitro boost and other upgrades that can be added at the motor forge. The upgrades include primary and secondary weapons as well as engine and ramming abilities. The motor forge is also where you can spend your fire tributes for axe and ax enhancements.
I had played the demo and had enough fun to feel I would enjoy the rest of the game which I did, although not being able to open all the tracks is a bummer. There are a lot a people who enjoy the game, but I can’t whole-heartily recommend the $15 purchase price, and I felt I over paid for the game, I would have been a happy customer at a $5 – $7.50 price. That is another reason why I gave it a 2.5 out of 5 stars. Continue reading
The latest installment of the Wolfenstein games is going live tomorrow, (on all major platforms) the reviews are up around the web, and they look as if the series that helped spawn the FPS genre is still on the ball. It’s mainly a single player campaign, but as we know from the prior games, the multiplayer is top-notch, and we will know soon if this latests installment still has it, (I will have to play it before I render my verdict). Gamespot discussed multiplayer with Matt Wilson, the lead game designer of Endrant Studios (which built the online component).
This is a hack-n-slash game with more than a few frustrating puzzle jumps built in. The story somewhat follows the movie of the same name with some time shifting game and story interweaved. It starts you in the jungle and then three year time-shifts you to Alkali Lake, and then back and forth a few times.
The jungle views are great with amazing looking detail in the waterfalls flowing off nearby cliffs, although the ruins tend to be bland, but whatever, your there to shed blood. The rest of the scenery tends to be copy and pasted especially the indoor environments. Some of the coolest features are the active cut scenes, the first one I just though it would play and then I fall off the heli. They create a bit of immersiveness in the way you are not sure if you are controlling the character or if it’s the cut scene which makes you continue to fight during them, or risk falling to your death. This is no watered down theatrical version of Wolverine, it is definitely a blood bath with violent cut scenes. The in game attacks are extremely graphic and exactly what you would expect to see when you are using an animal with claws designed to eviscerate enemies.
The game has a bit of RPG aspects built in as you kill enemies and find items you gain XP. Also you gain combat reflex experience that increases your damage efficiency to respective enemies. As you level up you earn points that you can add upgrades to suit your tastes, whether you increase claw damage, overall health or rage, or upgrade fury attacks. There are mutagens to be found, with three levels of effectiveness, as you level up you get the ability to have up to three mutagens enabled. The mutagens have a varied effect, like increase overall heath or rage, limit damage taken or increase damage given, increase amount of XP or combat reflexes earned. The other cool effect is the feral senses which give an irradiated look to the world, which also gives a bread-crumb trail to help keep you on track. I just left it on since it would also make items glow green and items (like hidden doors) yellow, although I would have like to have been able to toggle it on instead of it shutting off after of minute or two.
Halo Wars continues the Halo franchise by going back to the original concept of the IP, which was a real-time strategy game. The Halo trilogy of FPS games have sold nearly 24.8 million units world-wide. This latest installment should do very well judging by the pickup and playability, mixed with the RTS on training wheels ease of play.
The setting takes place about 20 years before the Halo event that is key to the franchise story line. We get introduced to the series favorite protagonist, no not Master Chief, his predecessors in the Spartan project. The story is well told with gorgeously rendered cut scenes throughout the game. The in-game graphics leave a lot to be desired, it doesn’t seem they put much effort into it, they’re just flat. I was hasty in my perspective of the graphics, maybe it was the focus on the missions, or the Jack & Coke the waitress was pouring. When I had a chance to play scrimmage maps as the Covenant I saw the great detail that those units had, from the iridescent shields to the breathing and articulating effect of the buildings as units are created. That detail extended to the units, the Vampire units looked more alive than machine. I found myself building multiple Scarabs just to watch them walk, (the Luv Woo, rainbows and bubbles were pretty cool also).